Parliament Fighter
Status | Complete |
Development Period | May 2013 – October 2013 |
Target Platform | Android |
Game Engine | Game Maker Studio |
Contributions | Programming |
Co-Creators | Spyros Kontis: Art & Game Design |
Click Here to find it on Google Play
This a project I made with Spyros Kontis, he found me on YouTube and asked to help develop this game. This was the largest project I’ve worked on at the time and fighting games in particular are a tricky game to develop. That said it got finished and I’m very happy with how it turned out. Throughout the process I learned a lot about organizing my code to make it readable and to also avoid redundancies as much as possible. I started with 8 fighting character objects but through the use of parenting and some clever scripts I managed to get it down to a single parent object.
The political satire game about the greek government, I liked the premise. The beginning includes a Star Wars style scrolling text intro describing the story which is something I’d never done before. Another new thing for me was that it had to have a language selection feature. The 2 languages were Greek and English. Greek is a particularly difficult to implement since it uses a different alphabet. A few months prior to this I made a tutorial about custom fonts. Luckily greek has fewer letters than the English so I was able to create a special “Greek” font which mapped all the ASCII letters to Greek looking letters.
Another major accomplishment was implementing the AI. I did so using a state machine which included a ~12 node system with various connections between the nodes. I’d never made one before and I’m very happy with how the result turned out.
Thanks again for the article post.Thanks Again. Really Cool. Sicilia