Perspective
Status | Complete |
Development Period | September 2014 – December 2014 |
Target Platform | Mac, PC, Web |
Development Plaform | Unity 3D |
Contributions | Levels Design : Grass 4, Ice 1, Sand 4, Space 1, Space 3 Programming : Realms Mechanic, Bounding, Menu Cube, Misc |
Co-Creators |
Peter Aquila: Project Lead, Programming, Level Design Nick Shooter: Project Lead, Level Design, Programming, Music/SFX, Art Daniel Xiao: Level Design, Art Larry Smith: Art, Character Animation Andy Xue: Programming, Level Design Michael Chi: UI Art |
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This is a project I worked on at school with a club called VGDev. VGDev joins up in the beginning of the semester and splits up into about 5 teams. The goal is for each team to have a game completed by end of the semester. VGDev is a really cool club. You can not only learn a lot about game development but the philosophy of “getting the game done” is great since it forces you to work through the hardest part of the project and stick with it which is a valuable skill no matter what the project is that you’re working on.
This was my first experience with Unity and also my first experience with C#. C# is very similar to Java so I didn’t learn too much there but I did learn a lot just working with Unity. All my previous experience was with Game Maker, Unity is different in that it’s primarily a 3D engine and it uses an official programming language rather than a simplified language made for the engine. It felt nice being able to use C# because it gave me more control and there was less ambiguity in my code.
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