Triangle Board
Click Here to see the source code
This made this project shortly after following a series of Graphics Tutorials by TheBennyBox I made it because I wanted to practice the graphics concepts taught in the series and I also wanted to get some practice working with github.
It was a really cool series and I’d recommend it to anyone who wants to learn more about 3D graphics. It’s easy enough to think of the screen as a grid of pixels and from that perspective it’s easy to make sense of how graphics are handled in 2D projects. However for most people know nothing about the process of taking that 2D grid and drawing 3D models on it. After following this tutorial I felt like I understood that process completely.
It was done using “Software Rendering” which means it was done with a more standard programming language which doesn’t communicate with your graphics card. Most languages you would think of fall into this category. Examples include Java, C++, Python, and most others. In this case we used Java. For it to have been considered “Hardware Rendering” we would have had to use OpenGL or another language which communicates with the Graphics Card. Hardward Rendering is much faster than Software Rendering. Really the only value in Software Rendering is it’s educational value. I was able to gain a better understanding of 3D graphics because it was written in the procedural manner which I’m used to.
All that said I made this triangle animation and I think it looks really cool :).
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