Cube Defense

Click Here for the download links

I made this project very quickly for a contest. It took about a weekend. It wasn’t made to be a polished game, the primary goal was for it to be a proof of concept for an idea I had.

The idea was to use the style developed in my Isometric Rotation Tutorial and build on it to make a game. I also wanted to play around with implementing an A* Pathfinding Algorithm to navigate this semi-3D terrain. When I thought up the game I only had a faint knowledge of A*. When making the game it was my second time writing an implementation and this time around it went a lot smoother. For the most part it was a basic 2d grid for the terrain, the only exception was that there was more cost for the enemies to navigate up the pillars, so that was taken into account so that the enemies could choose the most optimal route.

As I said earlier this wasn’t designed to be a polished game. I pretty much stopped once I got all the mechanics working and spent no time trying to make it very balanced. Maybe one day I can spend more time on this concept and expand it to a full game.

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Status Complete
Development Period Some weekend June 2014
Target Platform PC
Development Plaform Game Maker Studio